Dev Log: Welcome To The Development Blog

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The following is an official dev log from the BATTLEGROUNDS website.

Contents

Players,

I’m excited to finally share more details about what I’ve been up to for the last few months. This February, I received a message from Dr. Changhan Kim, a Production Director at Bluehole. He explained that he’d wanted to make a Battle Royale type game for the last 10 years, and when he learned about what I had done with Arma 3 & H1Z1, he decided reach out to see if I would be interested in joining his team to make it a reality. I get the occasional email like this, so I had some questions about how this could work. However, it soon became clear that his vision was in line with ideas I had been dreaming up. This could actually work! After some in-depth discussions I was fully convinced that we wanted to make the same game.

A few weeks later I was flown out to Seoul to meet with the team and see what they had planned. I had many questions, since I primarily knew Bluehole as an MMORPG developer. I needed to be sure they would be able to make the game I had in my head, but after meeting the team and seeing the concept art and ideas they had, those doubts disappeared and I got more and more excited about what we could do together! I accepted their offer of joining the team as Creative Director, and moved to Seoul at the end of March to start making my dream of a Battle Royale standalone game a reality. Our goal is to create a game that is designed from the ground up to give players a competitive, strategic, and balanced PvP experience that’s fun to play–a game that you want to keep coming back to, win or lose.

Since then I have been working with the team here outlining my vision and production is now well underway. We plan to have a very open development process and as such we hope to update this blog on a frequent basis. As a modder, player feedback has been very important to my working process and this will still hold true for the BATTLEGROUNDS project. I can’t wait to share some of the details on the world, weapons and characters we have created thus far.

PLAYERUNKNOWN