The time between entering the plane and being able to jump is about 10 seconds.

The time between entering the plane and seeing the first circle is **120 seconds (2 minutes)**.

Timings for each circle are below (circle size may be off by up to 10 meters).^{[1]}^{[2]}^{[3]}

*Note: Statistics pulled from http://battlegrounds.party/circle*

Circle | Delay | Time until blue circle starts to shrink | White circle diameter | Shrink rate | Damage per second (without distance variation) | Time until blue meets white | Total duration |
---|---|---|---|---|---|---|---|

1 | 120 seconds | 270 seconds | 3,994.1m | 24.7m/s | 0.4% | 11 minutes and 30 seconds | 11 minutes and 30 seconds |

2 | 0 seconds | 180 seconds | 2,396.5m | 13.3m/s | 0.6% | 5 minutes | 16 minutes and 30 seconds |

3 | 0 seconds | 130 seconds | 1,318.1m | 12m/s | 0.8% | 3 minutes and 40 seconds | 20 minutes and 10 seconds |

4 | 0 seconds | 120 seconds | 724.9m | 9.9m/s | 1% | 3 minutes | 23 minutes and 10 seconds |

5 | 0 seconds | 100 seconds | 362.5m | 6m/s | 3% | 2 minutes and 40 seconds | 25 minutes and 50 seconds |

6 | 0 seconds | 90 seconds | 181.2mm | 6m/s | 5% | 2 minutes | 27 minutes and 50 seconds |

7 | 0 seconds | 70 seconds | 90.6mm | 3m/s | 7% | 1 minute and 40 seconds | 29 minutes and 30 seconds |

8 | 0 seconds | 60 seconds | 45.3m | 1.5m/s | 9% | 1 minute and 30 seconds | 31 minutes and 00 seconds |

9 | 30 seconds | 30 seconds | 0 | 1.5 m/s | 11% | 1 minute and 30 seconds | 32 minutes and 30 seconds |

When the blue circle meets the final circle 8, 180 seconds (3 minutes) will pass before a 15 second countdown begins until the circle begins to shrink to nothing. Damage during the final phase of the circle shrinking to nothing is **11%.**

As of 10/23/17, circle damage and survival times are not fixed, but variable based on distance. Circle got buffed and each circle after the first now does more damage the further outside the playzone you are.

### More Info

#### Reviving Teammates

Circle 6-8, do not help your downed mates outside the play area. Circle 5, you can survive for 2 ticks after being helped up, so you'd have to be close to to entering the circle. Circle 4, you can survive for 5 seconds - the player helping you will take 10% damage while helping you. Circle 1-4, help your buddies.

#### Misc

Damage ticks are sent to every player at the same time. (The first tick can happen anywhere from 0-1.) Every circle ticks damage each second. There's not a 9th circle, once the 8th circle hits the white circle - it simply pauses and then closes down completely. (Damage and everything is the same.) The 6th circle is the last circle where you can heal and run in. To win in the last circle if you can't see the last enemy, take a hit of damage from the circle, and pre-use your med kit 2 seconds before the last circle hits you.