Template:Infobox Weapons zh/doc

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Template-info.svg Documentation

This is just a generic infobox with a few sample fields

Usage

{{Infobox Weapons
| name = 
| image = 
| update =
| attachable = 
| damage = 
| accuracy = 
| range = 
| magazine = 
| extmagazine = 
| bulk = 
| durability = 
| attach = 
| weapons = 
| type = 
| category = 

//#Weapons//

| overview_hitdamage = 
| overview_hitdamage = 
| overview_initialbulletspeed = 
| overview_bodyhitimpactpower = 
| overview_zerorange = 
| overview_attach =
| overview_timebetweenshots = 
| overview_firingmodes = 
| overview_type =
| overview_loads =
| overview_rarity =

| reload_magazine = 
| reload_method = 
| reload_durationfull = 
| reload_durationtactical = 

| spread_base = 
| spread_base = 
| spread_aimingmodifier = 
| spread_adsmodifier = 
| spread_firingbase = 
| spread_crouchmodifier = 
| spread_pronemodifier = 
| spread_walkmodifier = 
| spread_runmodifier = 
| spread_jumpmodifier = 

| deviation_base = 
| deviation_base = 
| deviation_baseaim = 
| deviation_baseads = 
| deviation_recoilgain = 
| deviation_recoilgainaim = 
| deviation_recoilgainads = 
| deviation_maxlimit = 
| deviation_movemodifierlimit = 
| deviation_movevelocityreference = 
| deviation_crouchmodifier = 
| deviation_pronemodifier = 

| recoil_vertclamp = 
| recoil_vertclamp = 
| recoil_vertspeed = 
| recoil_vertrecoveryclamp = 
| recoil_vertrecoverymax = 
| recoil_vertrecoverymodifier = 
| recoil_horspeed = 
| recoil_hortendency = 
| recoil_leftmax = 
| recoil_rightmax = 
| recoil_recoilspeed = 
| recoil_recoveryspeed = 
| recoil_patternscale = 
| recoil_valueclimb = 
| recoil_valuefall = 
| recoil_recoilcrouchmodifier = 
| recoil_recoilpronemodifier = 

| sway_pitch = 
| sway_pitch = 
| sway_yawoffset = 
| sway_movementmodifier = 
| sway_crouchmodifier = 
| sway_pronemodifier = 

| cameradof_range = 
| cameradof_range = 
| cameradof_nearrange = 
| cameradof_power = 

| misc_pickupdelay = 
| misc_pickupdelay = 
| misc_readydelay = 

//10 Meter//

| body_damage_level_0 = 
| body_damage_level_1 = 
| body_damage_level_2 = 
| body_damage_level_3 = 
| head_damage_level_0 = 
| head_damage_level_1 = 
| head_damage_level_2 = 
| head_damage_level_3 = 

//100 Meter//

| body_damage_level_0_100m = 
| body_damage_level_1_100m = 
| body_damage_level_2_100m = 
| body_damage_level_3_100m = 
| head_damage_level_0_100m = 
| head_damage_level_1_100m = 
| head_damage_level_2_100m = 
| head_damage_level_3_100m = 

//#Scopes//

| decrease_recoil_pattern_scale = 
| recoil_multiplier_horizontal = 
| recoil_multiplier_vertical = 
| recoil_recovery_multiplier = 
| sway_multiplier = 
| animation_kick_multiplier = 
| ads_speed_multiplier = 

}}

Example

{{Infobox
| name     = Hydra guy
| image    = Curse hydra.png
| race     = Plushie
| location = Curse Headquarters
| source   = [[User:Encredechine{{!}}Encredechine]]
| reward   = 
| related  = Fun
| ID       =
}}

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.